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Play super pixel dungeon online
Play super pixel dungeon online











play super pixel dungeon online

Lastly, based on the results of a poll from Patreon [I've gone over all of the buff icons in the game and eliminated (almost) all cases of duplicates. A few are a bit of a stretch, but most of them are essentially the same as their regular versions. These talents will now have a slightly different effect when metamorphed, mostly to help other classes use the effect without unique class items. Currently there are 10 talents which are excluded from appearing for other classes, but I've whittled that down to just two. I've also made a few improvements to the scroll of metamorphosis. If all goes well, I'll rework the blacksmith's quest in v1.4 to use this new functionality. I've implemented a change that makes it possible to have more than one floor at a particular depth! This opens up a lot of possibilities, as the dungeon doesn't need to be a straight line from floor 1 to 26 anymore! To start with, I'm planning on using this so that quests can have their own sub-levels. There are a few other significant adjustments that I already have in place for v1.3: This, combined with seeds and dailies, should make it much more possible to compare your skills against other players! Overall I’m expecting a perfect score to be about 100-120k before multipliers, though winning with a bunch of challenges enabled will be able to easily push this past 1 million.

  • Challenges will provide an additional multiplier that stacks with itself.
  • Winning will still double score, but you’ll get a slightly bigger multiplier for a surface win.
  • play super pixel dungeon online

    Quests will give a fixed bonus for completion, but may be performance-based in the future.Bosses will grant a bonus based on how often you were hit by avoidable attacks or hazards.Exploration will grant a bonus for each floor that’s reasonably fully explored.Treasure will include held items and will have a cap to prevent score farming.Progression will be scaled back to make room for more score categories.I’m planning to implement a new scoring system that should measure overall run performance much more effectively: In total a winning run will be worth about 85-100k points before the win multiplier, but an infinite score is technically possible with gold farming.

    play super pixel dungeon online

  • Treasure, which is just equal to total gold collected.
  • Progression, which determines most of the score it maxes at 78k.
  • With seeded runs being added, now seemed like an excellent time to improve the game’s scoring system too! The current system is very simple, with just 3 components: Note that daily functionality will be pretty basic to start, there won't be any online leaderboards. I'm also planning on using this functionality to add daily runs! Each day you'll be able to start a run with a pre-determined seed that's the same for everyone! This makes it easy to play the same game as everyone else, without having to directly share seeds with each other.

    play super pixel dungeon online

    You can also enter whatever you want in the text box (like a name or place) and the game will convert it to a seed behind the scenes.Īs an example, the header image for this blog post is the first floor from my in-development version of v1.3 with the seed ABC-ABC-ABC. Normally the game generates a random seed each time, but starting in v1.3 players who have won at least once can optionally enter a custom seed!Įach seed is represented by nine uppercase English letters, with optional dashes in between for readability. If they’re given a numerical 'seed', then these calculations always give the same result. Probably the largest single feature coming in v1.3 is support for custom seeds! When the game generates the dungeon, a lot of purely random calculations are involved.













    Play super pixel dungeon online